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David has worked on dozens of software games at Shenandoah Studios and GameHouse, and the tabletop roleplaying game HeroQuest. He led the team that made King of Dragon Pass, and years later its spiritual successor Six Ages: Ride Like the Wind.
Ari is a game programmer with over 10 years game industry experience and the main organizer of the Finland Unity User Group. His previous work includes leading teams at Rovio, the maker of Angry Birds, and being the lead build engineer at Armada Interactive.
Jay is a veteran game producer with over 15 years of experience in management roles within the games industry and currently works at Wargaming as a Development Director. His previous work includes being the COO of Next Games and the Executive Producer on Quantum Break at Remedy Entertainment.
Adnan is a critical theorist, who focuses on youth politics, libidinal processes, and life in consumer society. He has taught in numerous universities in New York and his work has been published in Youth & Society, the Journal of Critical Marketing Studies, New Directions in Critical Youth Studies, and International Education.