Here you can find the schedule for the two main days of the event. Speech subjects will be added later.

Northern Game Summit reserves right to make changes to the schedule.

October 4th

19.00 - 23.00

The Pre Party Mixer

Held at Rock House Kulma. For those coming into town a day early. Student tickets not applicable.

DAY 1 - October 5th


Registration starts

Registration at Bio Rex. Please arrive early!

10.00 - 11.00

Keynote - A Life In Games

John Romero

Streamed from Hall 1 to other halls

11.10 - 12.20

Nordic Game Discovery Contest Pitching

Streamed from Hall 1 to other halls

12.20 - 12.50


Provided to attendees at Generaattori

Hall 1



12.50 - 13.50

A Talk about Dialogues

Evgeni Puzankov

Freelance Narrative Designer


14.10 - 15.10

SimCity BuildIt 

Petri Ikonen

Creative Director at EA Helsinki/tracktwenty


15.30 - 16.30

Narrative Design at Remedy

Eevi Korhonen

Game Designer at Remedy Entertainment


Hall 2



12.50 - 13.50

Building a city with your bare hands - The custom VR level editor for Hover Cabby

Alexander Birke

Indie Developer


14.10 - 15.10

Optimizing our Renderer for Metal on iOS

Timo Heinäpurola

Senior Engineer at Reforged Studios


15.30 - 16.30

Lessons from 5 years of Hill Climbing

Marko Brockman

Developer at Fingersoft Ltd


Hall 3



12.50 - 13.50

Fireside Chat with Marika Appel, Community Manager at Supercell

Julius Fondem & Marika Appel

Project Manager at Ubisoft Annecy


14.10 - 15.10

Ways for success in mobile game development without a publisher

Alexey Izvalov

Developer Relations at FGL


15.30 - 16.30

Greedy or not? Make a Living out of Serious Games

Tsahi Liberman

Headmaster at Tiltan School of Game Design & Development; VP Foreign Affairs at GameIS


17.30 - 20.00

VIP Dinner 

Held at Wanha Kerho ngs_viptag_photos.png


20.00 - 02.00

Bonus Stage

Held at Club96. Marioke, drinks and lots of people to meet.

DAY 2 - October 6th

Hall 1



10.00 - 11.00

Child of Light: From the watercolour art style illustrations to the immersive game environments

Salomé Strappazzon

Lead Artist at Big Bad Wolf


11.20 - 12.20

Cinematic Pipelines in a Game Development Environment

Chris Evans

Supervisor at Blizzard Entertainment


12.40 - 13.40

Crafting Souls – Visual Storytelling in Games

Tatu Petersen-Jessen

Art Director at Rovio Entertainment


Hall 2



10.00 - 11.00

Producing live games - challenges and rewards

Nikolina Zidar

CEO at Full XP


11.20 - 12.20

The pitch and the aftermath - Communication between producers of Matterfall

Sami Hakala

Producer at Housemarque


12.40 - 13.40

“Fun Is Overrated!” Is Fun A Pre-Requisite For A Successful Game?

Patrick Rose

Business and Product Analyst at Bandai Namco Ent. Europe


Hall 3



10.00 - 11.00

Keeping it Original: Sounding different each game at a time!

Joonas Turner

Sound Designer and Voice Actor at E-Studio


11.20 - 12.20

Fireside chat: Voiceacting as career

Adam Harrington

Voiceover Artist & Actor


12.40 - 13.40

How I used neural networks for Uurnog Uurnlimited's music

Nicklas Nygren

Indie Developer


14.00 - 14.20

Nordic Game Discovery Contest Winner Announcement

Streamed from Hall 1 to other halls

14.30 - 15.30

How games affect the human mind

Streamed from Hall 1 to other halls