Northern Game Summit
6th – 7th October, 2016

Bio Rex Kajaani

@ Kajaani, Finland


About The Event

Northern Game Summit, NGS for short, is a two-day conference with additional events. After four years, NGS has formed into an annual event for networking between the Newcomers and the Professionals of the game development trade. NGS provides an easygoing environment for game creators to mingle, connect and exchange ideas.

Every year the participants have prized the friendly and comfortable yet informative feel of our event and we do our best to live up to your expectations once more.

The conference is still being set-up and information will be provided as soon as possible. Stay tuned.

Pitch and Match

This year NGS is proud to present you with a Pitch & Match! This meeting system will enable you to look up and meet up with other attendees of the NGS 2016.
Once you have purchased and paid for your NGS ticket you will receive an email within 24 hours with instructions on signing up for the P&M. Should you not receive your email – please check that you have whitelisted.
Should you have any issues with the process and require support – please feel free to contact
We have two public meeting points at the event where you can meet up with others easily. One for the day event and one for Bonus Stage. Due to limited space we do not have too many public meeting spots available but this does not prevent you from meeting up with others. Some of our partners also have a dedicated meeting area – where you can meet with them and discuss matters without the hustle and bustle.
We hope you will enjoy the experience.


We reserve the rights to change the schedule and speakers.

DAY 1:   6th Oct

Registration opens at BioRex at 9 AM


11:00 – 12:20
Streamed from Hall 1.

12:50 – 13:50
Jukka Nousiainen, FI
UP ARROW ENTER - frontiermen, madness or both?

14:10 – 15:00
Yoeri Staal, NL
Developing Intelligence

15:30 – 16:30
Timo Heinäpurola, FI
Mobile Game Engine Development at Reforged Studios


17:30 – 20:00 VIP DINNER
Jari Tolonen, the mayor of Kajaani will open the VIP dinner.

20:00 – 00:00 BONUS STAGE
Evening party! The party is only for our Day 1 attendees.

DAY 2:   7th Oct

Registration opens in BioRex


10:00 – 11:00
Nils Brolin, SE
Finding and signing games the Paradox way

11:20 – 12:20
Teddy Florea, RO
Marketing your game - Best methods in editorial outreach and PR coverage

12:40 – 13:40
Johary Mustapha, MY
Publishing in South East Asia

14:00 – 15:00
Streamed from Hall 1.
Microphones will be available for attendee Q&A


10:00 – 11:00

Jouni Mannonen, FI

11:20 – 12:20
Samuli Jääskeläinen, FI
Practical guide to VR development

12:40 – 13:40
Jaakko Kemppainen, FI
Constraints of Virtual Reality Game Design

14:00 – 15:00
Streamed from Hall 1.
Microphones will be available for attendee Q&A

Bonus Stage Party

The official party of NGS Bonus Stage Party will be held on the evening after the first conference day on 6th October at Club 96.

Awesome people, a DJ, food, open bar and a small number of exhibitors giving you an ample opportunity to mix pleasure with business.

Meet a Googler

Google @ NGS are arranging a meet a Googler - speed date session at NGS on Thursday 6th of October between 14:00-15:30. You have the chance to request a 10 minute slot with the Google representatives to discuss the challenge / need you have at hand with your game / studio.
Please fill in this form and Google will be in touch to book a meeting between you and one of the googlers.

The Google crew you can meet @ NGS:

Juho Juhantalo, Industry Manager Gaming & Apps Google Finland
Markus Nuotto, Partner Development Manager, Google Play
Hermanni Nurila, Account Manager, Gaming Clients
Omri Dolev, Strategic Partnership Manager, EMEA

Don't hesitate - book your slot!

Day Zero

The Pre-conference

Day Zero is an exclusive part of the NGS this year, held on the 5th October. It will include painfully realistic talks from industry veterans and a panel discussion with the participants as well as networking with others.
In addition to all, Day Zero will be the first event where you have a possibility to advance in Nordic Game Discovery Contest.

More information can be found here.

Speakers of the Event

We’ve got the experts from around the world

Jim is a 10 year veteran at Blizzard Entertainment. His work spans rigging, hair and cloth simulations, and artist support across all steps in the cinematics pipeline on World of Warcraft, Starcraft, Diablo, Heroes of the Storm, Hearthstone, and Overwatch cinematics. He spends his free time bbq-ing for his friends, gaming with his family, and playing with his enormous St. Bernard.

Senior Technical Artist - Cinematics Team at Blizzard Entertainment

Brie, founder of Tru Luv Media, and current freelancer, is making a series of video games co-designed with people who don't like video games. She has previously worked as programming lead on Child of Light, Assassin's Creed II, Assassin's Creed: Brotherhood and Assassin's Creed III and as a programmer on Company of Heroes and Warhammer 40k: Dawn of War.


Teddy is a head of International BD at Global Mobile Game Confederation and Director of Business Development at Nordic Game. In an increasingly growing Mobile Gaming Industry, choices for the right marketing services for small indie developer studios is not easy. Ted will be focusing on the tools for securing game visibility via the press, PR outreach and ad campaigns.

Head of International BD at GMGC / Director of Business Development at Nordic Game

After two decades of only playing and daydreaming about games during all available spare (work) time, Nils finally hit midlife crisis and quit his dull engineering job and joined the Acquisition team at Paradox in 2015. Acquisition is responsible for finding and signing new games for Paradox to publish, aiding the developers with the pitches and to start up new projects.

Acquisition Associate at Paradox Interactive

Yoeri has an idealist's passion to produce original and high quality games. As a graduate in Artificial Intelligence, his games often contain computer guided opponents and special effects.

Founder & Designer at StaalMedia

Jaakko works at Mindfield Games as a Lead Game Designer. He is also a founder of Triple Sec Entertainment. His specialties are cross-disciplinary cultural knowledge, user centred design, serious games, and edutainment. He has several publications about (indie) games. The graduate from Aalto University is also an experienced lecturer.

Lead Game Designer at Mindfield Games

Entertainment industry all-rounder and entrepreneur, for almost a decade Mehdi has been leading Industry Relations management for SAE Institute's European operations where his primary role is to act as a trend observer by maintaining the highest level of dialogue with the global gaming, film, and music industries to steer creative decisions.

Entertainment Industry Business Developer                                  

Antti is the Storyteller / CEO of Afterlife Entertainment, and a game design lecturer at KUAS. Antti considers games as the best vessel for conveying immersive narratives. His passion is finding solutions to join two natural enemies – gameplay & narrative.

Game Designer, Project lead & CEO at Afterlife Entertainment

Timo graduated from the University of Jyväskylä in 2011. He is experienced in both native and managed programming ranging from 3D game engine development in C++ to managed .NET/Mono development. Timo has worked on many games, including The Walking Dead: No Man's Land, a game based on the popular series of the same name.

Senior Engineer at Reforged Studios                                  

Samuli describes himself as virtual reality game developer, furious jammer and unpredictable traveller. Currently the former student of Kajaani University of Applied Sciences works as a programmer at Mindfield Games, an independent Finnish developer whose focus is on virtual reality games. Samuli has created several VR prototype games during a twitter challenge One Game A Month.

Virtual reality game developer at Mindfield Games

Johary, founder of Forest Interactive, is an entrepreneur involved in the mobile and telecom industry. A hands-on person with good understanding of the Mobile Industry in South East Asia. Oversaw successful and on-going deployment of SMS, WAP, OTT and Web-based wireless services such as HTML5, Mobile Payments, Wholesale MT Messaging and Mobile Games Publishing.

CEO at Forest Interactive

Jukka is a systems specialist with a knack for bad puns, reverb addict dry for almost 10 years, part-time demoscener, teller of stories, network engineer, understander. Stubbornly trying to ascend a neutral human monk before trying the other roles in Nethack. He'll talk about CSC and building first-class game development pipelines and related environments.

System Specialist at CSC - IT CENTER FOR SCIENCE

Walids passions in life, apart from food, are about entrepreneurship, startups and education. He's super active in promoting Finland as a destination for game developers, for foreign studios and investors and believes that the Finnish gaming ecosystem is unique and the community is super strong, which makes it a very attractive location for gaming.

Program Manager at Aalto University

Miha is a Finnish game developer and comic artist, who has over 20 years of experience in the game industry in Finland and abroad. He has created a comic based on his experiences in the industry called "Matkailua Pelialalla" that was adapted to a comedy series called "Bitwisards" by Yle in 2016.


Alex is an Italian game design and developer currently living in Sweden. He has been making games and playful things for many years. He moved from Italy to the Netherlands, where he studied Game Design and Production. After an internship at Sony Guerrilla Cambridge (UK) he founded Kalopsia Games, his one-man company focused on the development of original and personal games.

Founder at Kalopsia Games

Andrea is a Canadian born game artist who has been creating games since the early 90’s and has spent the last 10 years working with games professionally. She has worked on titles such as Tower Bloxx, Best Fiends and Trials Frontier. During her long career, Andrea has had the opportunity to lead many art teams in various projects and currently works as an expert in her field.

Expert Artist at RedLynx/Ubisoft

Markus Nuotto joined the Google Play games business development team after his startup company got acquired by Google in 2014. Prior to his current position Markus has been working with several startups and communities in Finland and he is one of the founders of Aalto Entrepreneurship Society and the Startup Sauna accelerator.

Partner Development Manager at Google Play

Formerly, Tsahi was one of the directors at GameIS, and was developing for over 12 years educational games for children, for companies in Israel and abroad. Today Tsahi is helping create content for game conferences around the world, teaching game design courses on Tiltan College in Haifa and Sapir College in Sderot, consulting game oriented startups about game design & development.

CTO at TapOnIt

Master of Ceremonies
Johan, the blazer-wearing black metal fanatic and Creative Coast founder, works as a Business Developer at the Gameport Incubator in Sweden. He has also worked with Studio Total and studied social anthropology. Sadly quite shit at Overwatch, secretly hoping some patch to make him a viable part of the team. Speaker from NGS 2015 is back for some more!

Founder at Creative Coast Festival                            

NGS Panel

Discussion: The changing role of publishers

This year’s panel discussion is about publishers and what they can do for the games industry. If you are thinking about having a publisher you should really hear these guys out!

The Head of Publishing at Housemarque, a Finnish developer with old-school, but modern titles like "Resogun" and "Alienation". Current passion is in working with the industry legend Eugene Jarvis to bring out our newest arcade game. Publishing PC/Console games is always a challenge, but it doesn't have to be on "Nightmare!" level.

Head of Self-Publishing at Housemarque

Veli-Pekka is founder and CEO of Critical Force Ltd, and Head of our very own Kajak Game Development Lab. He is also founder and Chairman of the Board of Sotkamon Rakennus Oy (a building company). Veli-Pekka is specialised in C++, C#, ADO & ASP.NET, XNA, Game Programming, Game Business and production. Critical Force has published successful mobile FPS Critical Ops.

Founder & CEO at Critical Force Ltd

Juhana is a Senior Producer at Fingersoft. A graduate from University of Oulu has respectable career in gaming industry, for example he has been working on Angry Birds for his former employee Rovio. Juhana has been described as excellent technical artist and very clever in finding not so obvious bugs. He is also interested in sailing and music.

Senior Producer at Fingersoft Ltd

Car nut, gamer & motorcycle riding executive with broad hands-on experience in all aspects of development, publishing and financial management of videogames. Specialties: Games, Cars and Motorcycles.

CEO at Advanced Interactive Gaming & Publishing Director at Stainless Games


Our Esteemed Partners for NGS 2016

Our heartfelt thanks to all of our partners for making NGS possible. We could not do it without you!

For Your Information

Generic Information About This Event

There are not that many hotels in close proximity of our venues, so you better be early with your bookings should you fancy to move around on your own two feet.

On the same street with the venue:
Original Sokos Hotel Valjus

Within walking distance:
Scandic Kajanus Kajaani Hotel
Karolineburg Manor House Hotel

A bit further away:
Hotel KainuunPortti Apartment Hotel Vanha Kulkuri

There are plenty of restaurants to choose from in Kajaani, whether you like pizza, burger or fine dining we are sure you’ll find something suitable. Here is a list of some of the eating establishments in the area.

Rosso Sulo Ranch Wanha Kerho Golden Dragon
Nepal Aama Subway

Taxi is a quick way to get comfortably around when walking is not an enjoyable option:

0600 398 100

If the front of the venue you are looking for looks substantially different from these photos you are probably lost. We suggest to backtrack your steps and replay.

NGS 2012
The year 2012 was the year of the first NGS ever. It was held at the campus of the Kajaani University of Applied Sciences and was organized by university in close collaboration with CEMIS Development program.
It culminated with the VIP Pool Party, which legend is still alive at the campus.

NGS 2013
Year 2013 saw the move to the new venue location - the Bio Rex cinema. The attendees fell in love with the plush seats and the big silver screens. The event itself was characterized by pitching contests, two to be precise: the smaller NGS Pitch on the 1st day and the superb Playground Challenge Final with the grand prize of 50 000 € on the 2nd day.

NGS 2014
The NGS 2014 will be forever remembered for the awesomeness of the Bonus Stage (the soirée) thanks to the cool guys at Fingersoft and the longest poop joke in the world as presented by Tomáš Jech. It was also the first time the Very Important Persons at the event were welcomed by the City of Kajaani in the Old Town Hall.

NGS 2015
At NGS 2015 we had our pre-event mixer party with movie makers with great success and from the feedback we decided to make it a permanent feature of the event. The event will be remembered for having speakers like Hunter Grant and Johan Torensson who brought in so many interested listeners that half of them had to sit on the floor.

NGS Event Staff

These guys and gals have worked on the NGS for a better part of a year, already. Many of them were already involved in the earlier events, too.

  • Tommi Krogerus
    Event Producer
  • Emma Karttunen
    Event Manager
  • Iikka Yli-Kuivila
    Event Manager
  • Samuli Kinnunen
    Associate Producer
  • Valtteri Koppelo
    Technical Director
  • Suvi-Pauliina Peräsarka
    Marketing Officer
  • Veronika Iun
    Financial Officer
  • Susanna Raunio
    Art Guru
  • Juho Salminen
    Web Wizard
  • Leili Mård aka Lady-with-the Hat
    Consulting Event Producer
  • Leevi Rasila
    Hall master
  • Kasperi Kivistö
    Hall master
Technical staff

These guys and gals know how to use a movie theatre to view a slide show.

  • Valtteri Koppelo, the boss
  • Sofia Korhonen
  • Kiia Hautamäki
  • Jasmin Huttunen
  • Jere Isopahkala
  • Arri Kiljunen
  • Miko Kullberg
  • Joni Heikkinen
  • Jari Tuomainen
    Sound Technician
  • Mika Väliaho
    Assistant Sound Technician
  • Emma Luostarinen
    Twitter Guru
Additional Art

These guys and gals have been fantasizing about fantastic fantasies about some fantastic people.

  • Elisabet Heikkilä
  • Emilia Hekkala
  • Eerik Arvidson
  • Kati Eloranta
  • Pauliina Lammi
  • Outi Ohra-Aho
  • Carita Mutikainen
  • Susanna Raunio
  • Milla Piipponen
  • Taru Konttinen
  • Rami Suvanto
  • Heli Piirainen

Kajaani University of Applied Sciences (KAMK) is a proactive, genuinely international university of applied sciences with a strong regional and national profile. An international learning and development community consisting of approximately 2000 students and 230 experts operates in its own compact campus area located in Kajaani’s impressive natural surroundings.

The operations and organizational structure of KAMK are based on five areas of competence: Activity Tourism, Information Systems, Nursing and Healthcare, Mechanical and Mining Engineering and Business and Innovations. The three fields of focus - activity tourism, games and vehicle informations systems - serve to provide KAMK with international competence, visibility and impact.